Jamorn Sriwasansak (จามร ศรีวสันต์ศักดิ์)
I am a Ray Tracing engineer at NVIDIA.
I worked at Polyphony Digital, Inc. (PDI) as a graphics engineer for Gran Turismo 7. At PDI, I implemented real-time rendering techniques and made sure that they are fast. I used be a graduate student working on light transport algorithms under the supervision of Prof. Hachisuka. My background (also my hobby) is light transport simulation and tackling problems using C++ and shaders.
You can download my resume here
[email protected] (If I don't answer your email, feel free to spam my inbox twice a day.)