Jamorn Sriwasansak (จามร ศรีวสันต์ศักดิ์)
I am a Ray Tracing engineer at NVIDIA.
In the past, I worked at Polyphony Digital, Inc. (PDI) as a graphics engineer for Gran Turismo 7. At PDI, I implemented real-time rendering techniques and made sure that they are fast. Before that, I was a graduate student working on light transport algorithms under the supervision of Prof. Hachisuka. My background is light transport simulation and tackling problems using C++ and shaders.
You can download my resume here[email protected] (If I don't answer your email, feel free to spam my inbox twice a day.)