Jamorn Sriwasansak (จามร ศรีวสันต์ศักดิ์)
I am a Ray Tracing engineer at NVIDIA.
I do light transport simulation and tackles problems using C++ and shaders.
In the past:
- I worked at Polyphony Digital, Inc. (PDI) as a graphics engineer for Gran Turismo 7.
- I interned at Facebook Reality Labs. I researched and developed blue-noise sampling techniques for VR devices.
- I was a graduate student at the University of Tokyo. I worked on light transport algorithms under supervision of Prof. Hachisuka.
- etc. (several more internships and contract software development projects.)
You can download my resume here
[email protected] (If I don't answer your email, feel free to spam my inbox twice a day.)